I think it's really important that software makers (Hello CLO!) explain fully to all new customers why a Mac is not the best option when it comes to using CLO, certainly in a professional environment. ![]() So, that expensive new eGPU you just purchased - specifically to speed up CLO on your Mac will be a total waste of money. ![]() The only compatible eGPU's for Mac are AMD chipsets - and as stated, V-Ray rendering that is used by CLO relies on Nvidia CUDA, and cannot utilise AMD GPU's - your computer will (once again!) fall back on the CPU to do the V-Ray render. The second reason I'm making this post, is that a lot of customers who already have a Mac, might simply think that adding an external GPU to their (slowish) Mac, might enable apps like CLO to render faster using the GPU settings.įor the very same reason outlined above, this won't work. *** NOTE TO CLO - It would be ace if there was an alternative render engine option that helped Mac user speed up our renders - AMD ProRender would be a superb option/partner to your software, as it would mean us Mac users could then greatly benefit from dedicated GPU faster rendering times! Pleeeeeeeeease have a chat with AMD!!!!!Ģ. * A tip for you: A processor with less cores & higher speeds will render images and scenes faster than a processor with more cores & slower speeds. Put simply, if you're running CLO on a Mac, there are no graphic gains using the GPU render settings on CLO - it won't work so just stick with the CPU render setting.Īlthough CPU rendering will not be as fast, it will be ok so long as you have a decent processor on your Mac and you don't intend to do a lot of background tasks whilst rendering your images. Because (modern) Macs are running on AMD chips, as soon as you begin to render any image or scene using the V-ray engine, your system will always revert to use the CPU. V-Ray was developed using the Nvidia chipset and does not support AMD chips. CLO, like many other 3d modelling tools, uses V-Ray as the inbuilt rendering engine. Anyway, Apple now only use AMD graphics chips in their systems and the most recent Mac OS no longer supports Nvidia chipsets.ġ. Mac and Nvidia do not get along nowadays - long story short, they had a big bust up regarding licenses and copyright. The two major players in the GPU market are Nvidia (CUDA) and AMD. ![]() If you are unfamiliar, suffice to say both play a huge part in how your computer handles graphics, and more specifically in this case - rendering. I'll try and keep this as simple as possible, but for the sake of time I will assume that folk are familiar with terminology like GPU and CPU. Also, I'm pretty sure there will be a lot of Mac users out there playing with the GPU settings on CLO, who are not seeing any improvements in rendering times over CPU settings, so I thought I would explain why. There will no doubt be a lot of individuals and studios on Macs wanting to start using CLO, so I just wanted to offer up some advice about how CLO renders images on a Mac. I came across a few posts regarding 'Best System configurations' for optimum CLO rendering speeds, but the majority of answers related to Windows users.
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